Skip to main content
307 results - showing 61 - 80
« 1 2 3 4 5 6 7 8 9 10 ... »
Closegap logo
Health Management

Product Details

Overview

Closegap is a school-focused student wellbeing platform built around short, developmentally appropriate check-ins. Students can share how they are doing, ask to connect with an adult, and use brief self-guided social-emotional resources, while authorized staff receive timely signals about students who may need support.

The product helps schools identify concerns earlier, prioritize follow-up, and understand wellbeing patterns without relying only on referrals or periodic surveys. It supports early and crisis-intervention workflows, but it is not a clinical health record and should not be presented as a substitute for professional mental-health assessment or emergency procedures.

Code Combat logo
Instructional / Curriculum

Product Details

Overview
Computer Science Game-Based Learning Grades 4–12

CodeCombat is a game-based programming curriculum and practice environment. It is designed primarily for upper-elementary through high-school learners beginning or extending computer programming, with computer-science teachers, students, after-school programs, and curriculum leaders using it to support coding syntax, computational thinking, problem solving, and computer-science concepts.

Students write real code to solve progressively structured game challenges while educators assign courses and monitor concept mastery. The product should be evaluated for the specific learners, instructional setting, and intensity of support a district intends—not simply as another source of digital activities.

Code HS Pro logo
Instructional / Curriculum

Product Details

Overview
Core/Supplemental Curriculum Computer Science Grades 6–12

CodeHS Pro is the paid school edition of CodeHS’s secondary computer-science curriculum and platform. It is intended primarily for middle- and high-school learners in computer science, cybersecurity, web, and technology courses, with students, computer-science teachers, CTE staff, counselors, and curriculum leaders using it to support programming, computational thinking, cybersecurity, web development, and course assessment.

Teachers deliver sequenced courses, coding exercises, projects, quizzes, sandboxes, and feedback while monitoring progress and code submissions. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

Code.org logo
Instructional / Curriculum

Product Details

Overview
Computer Science Free Curriculum Grades K–12
Code.org is a nonprofit provider of free computer-science curriculum, tools, and professional learning. It is designed primarily for students from early elementary through high school, including beginners and students historically underrepresented in computing, with classroom teachers, computer-science specialists, students, and after-school programs using it to support computational thinking, programming, digital citizenship, ai concepts, and computer science pathways.
Teachers use sequenced courses, unplugged lessons, block or text coding, projects, assessments, and dashboards to introduce computer science or deliver full courses. The product should be evaluated for the specific learners, instructional setting, and intensity of support a district intends—not simply as another source of digital activities.
CommonLit logo
Instructional / Curriculum

Product Details

Overview
Literacy Curriculum Reading & Writing Grades 3–12
CommonLit is a nonprofit digital literacy platform offering a full curriculum and supplemental library. It is intended primarily for upper-elementary through high-school readers, including multilingual learners and students needing differentiated access, with ELA teachers, students, literacy specialists, and curriculum leaders using it to support grade-level reading, knowledge building, text evidence, vocabulary, discussion, and writing.
Teachers use text sets, units, paired texts, questions, discussion, writing, assessment, and accessibility supports for whole-class or targeted instruction. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
Connected Mathematics 4 logo
Instructional / Curriculum

Product Details

Overview
Core Curriculum Middle Grades Math Grades 6–8
Connected Mathematics 4 is the current fourth edition of Michigan State University’s Connected Mathematics curriculum, published by Lab-Aids. It is intended primarily for middle-school mathematics learners, with an Algebra 1 pathway, with students, mathematics teachers, coaches, and curriculum leaders using it to support problem-centered mathematics, reasoning, discourse, modeling, connections, and formative assessment.
Students develop mathematics through contextual problems, collaborative investigation, representations, discussion, reflection, practice, and assessment. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
Corgi logo
Instructional / Curriculum

Product Details

Overview
Accessibility Tool Graphic Organizers Grades 6–12+
Corgi is CAST’s free accessible digital graphic-organizer suite. It is intended primarily for secondary and postsecondary learners who benefit from structured digital organizers, with students, teachers, special educators, multilingual-learner staff, and accessibility teams using it to support disciplinary reasoning, accessible graphic organization, cause/effect, comparison, and explanation.
Learners organize claims, evidence, sequences, comparisons, and systems thinking in accessible templates that teachers can embed in instruction. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
CPM Educational Program logo
Instructional / Curriculum

Product Details

Overview
Core Curriculum Mathematics Grades 6–12
CPM Educational Program is a nonprofit secondary mathematics curriculum with print and digital resources. It is intended primarily for middle- and high-school mathematics students, with math teachers, students, coaches, and curriculum leaders using it to support collaborative problem solving, reasoning, discourse, mathematical connections, and secondary course content.
Students work in teams on sequenced problems and investigations while teachers facilitate discourse, questioning, practice, and assessment. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
CueThink
Instructional / Curriculum

Product Details

Overview
Math Tool Problem Solving & Discourse Grades 2–12
CueThink is a mathematics problem-solving application and instructional framework. It is intended primarily for elementary through high-school mathematics learners, with students, math teachers, interventionists, special educators, and coaches using it to support problem solving, metacognition, mathematical discourse, representation, and collaboration.
Students use understand-plan-solve-review phases, record visual and verbal solution paths, and discuss peers’ strategies. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
D’Nealian Handwriting
Instructional / Curriculum

Product Details

Overview
Supplemental Curriculum Handwriting Grades K–5

D’Nealian Handwriting is Savvas’s handwriting curriculum using the D’Nealian manuscript-to-cursive approach. It is intended primarily for elementary learners developing manuscript and cursive handwriting, with students, elementary teachers, occupational-therapy partners, and families using it to support letter formation, manuscript, cursive, fine-motor practice, and written fluency.

Students practice letter strokes, spacing, words, sentences, and connected writing through print and digital resources. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

Davis Digital logo
Instructional / Curriculum

Product Details

Overview
Core/Supplemental Curriculum Visual Arts Grades K–12

Davis Digital is Davis Publications’ digital delivery platform and visual-arts curriculum portfolio. It is intended primarily for K–12 visual-arts learners using Davis Publications programs, with students, art teachers, curriculum leaders, and library/media staff using it to support artmaking, art history, critique, visual culture, media, and standards-based instruction.

Teachers and students access licensed textbooks, images, lessons, media, portfolios, and instructional resources for specific art programs. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

DBQ Online logo
Instructional / Curriculum

Product Details

Overview
Core/Supplemental Curriculum Social Studies Grades 4–12
DBQ Online is the digital delivery platform for The DBQ Project’s inquiry-based social-studies curriculum. It is intended primarily for upper-elementary through high-school students learning history and civics through evidence, with social-studies teachers, students, literacy staff, and curriculum leaders using it to support primary-source analysis, historical reasoning, argument writing, and document-based questions.
Students analyze sequenced documents, discuss competing evidence, organize claims, and write supported arguments while teachers use scaffolds and rubrics. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
Delta Math logo
Instructional / Curriculum

Product Details

Overview
Supplemental Practice Mathematics Grades 6–12
DeltaMath is an online mathematics practice and assignment platform. It is intended primarily for middle- and high-school mathematics students across pre-algebra through calculus and statistics, with students, mathematics teachers, interventionists, and tutors using it to support problem practice, immediate feedback, assignment, and formative assessment.
Teachers select problem sets, examples, and assessments while students receive repeated practice and immediate correctness feedback. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
Introduction to the Desmos Graphing Calculator
Instructional / Curriculum

Product Details

Overview
Interactive Mathematics Teacher Tool Grades 6–12

Desmos Classroom is the classroom-activity environment now developed within Amplify alongside free Desmos math tools. It is intended primarily for primarily middle- and high-school mathematics students, with activities extending across grade bands, with students, mathematics teachers, coaches, and curriculum leaders using it to support mathematical modeling, representation, discourse, formative assessment, and conceptual reasoning.

Teachers facilitate sequenced interactive activities and monitor student thinking in real time while students manipulate representations, explain reasoning, and compare approaches. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

Discovery Education Experience
Instructional / Curriculum

Product Details

Overview
Supplemental Content Multimedia Grades K–12
Discovery Education Experience is a cross-curricular digital content and instructional-resource platform. It is designed primarily for K–12 students across subjects and reading levels, with classroom teachers, library/media staff, instructional coaches, and students using it to support multimedia background knowledge, inquiry, lesson enrichment, and student research.
Teachers combine videos, interactives, images, text, channels, quizzes, and lesson-building tools to introduce concepts, differentiate access, or extend adopted curriculum. The product should be evaluated for the specific learners, instructional setting, and intensity of support a district intends—not simply as another source of digital activities.
DOMA - Diagnostic Online Math Assessment logo
Student Assessment Systems

Product Details

Overview

DOMA is a family of Diagnostic Online Mathematics Assessments from Let’s Go Learn focused on specific mathematics domains and grade ranges. The assessments identify skill strengths and gaps in areas such as number concepts, operations, and pre-algebra.

Educators use DOMA results for targeted placement, intervention planning, instructional grouping, and progress review when a domain-specific diagnostic is more useful than a broad survey. Districts should align administration, accommodations, score interpretation, data access, and retention with the intended use of the assessment.

DORA - Diagnostic Online Reading Assessment logo
Student Assessment Systems

Product Details

Overview

DORA is the Diagnostic Online Reading Assessment from Let’s Go Learn. It adaptively examines multiple reading components, such as phonemic awareness, phonics, word recognition, vocabulary, spelling, fluency, and comprehension, rather than producing only one overall reading level.

Educators use the resulting skill profile to identify instructional gaps, group students, plan intervention, and monitor change over time. Districts should align administration, accommodations, score interpretation, data access, and retention with the intended use of the assessment.

DRA3 logo
Student Assessment Systems

Product Details

Overview

DRA3 is Pearson’s Developmental Reading Assessment, Third Edition, an individually administered reading assessment for measuring reading engagement, oral reading fluency, comprehension, and instructional reading level through leveled texts and teacher observation.

Teachers use DRA3 to document reading behaviors, select instructional levels, communicate progress, and plan reading instruction; it requires more direct teacher administration than automated screeners. Districts should align administration, accommodations, score interpretation, data access, and retention with the intended use of the assessment.

DreamBox Math logo
Instructional / Curriculum

Product Details

Overview
The platform adjusts lesson pathways in response to student work and provides teachers with progress reporting. Educators can preview and assign lessons using a curriculum guide organized by grade, topic, and standards.

DreamBox Math delivers its own mathematics content; its curriculum and software listings describe the same product.
Duolingo logo
Instructional / Curriculum

Product Details

Overview
Supplemental Practice World Languages Grades 6–12+

Duolingo for Schools is the classroom-management layer for Duolingo language practice. It is intended primarily for secondary and adult language learners using independent practice, with students, world-language teachers, families, and independent learners using it to support vocabulary, listening, reading, pronunciation, grammar, and practice habits.

Teachers organize classes and assignments while students complete gamified lessons in a selected language pathway. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

307 results - showing 61 - 80
« 1 2 3 4 5 6 7 8 9 10 ... »