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Video Streaming

Video Streaming

Video platforms help schools create, manage, deliver, and discover live or recorded media for instruction, professional learning, events, and community communication.

Education-ready services should make video dependable across devices and bandwidth conditions while supporting captions, transcripts, permissions, search, retention, analytics, and integration with learning and identity systems.

What these systems support

  • Recording, live streaming, editing, hosting, channels, and playlists
  • Captions, transcripts, accessibility, search, permissions, and moderation
  • Adaptive delivery, embeds, LMS integration, analytics, retention, and archiving

Note: SDLA does not endorse or resell any of the systems listed on this site.


5 results - showing 1 - 5
AirServer logo

Product Details

Overview

AirServer is a screen-mirroring receiver that turns a supported Windows PC, Mac, Xbox, or dedicated appliance into a destination for AirPlay, Google Cast, Miracast, and related presentation protocols. Teachers and students can show device screens on a classroom display without installing a separate receiver for each ecosystem. Mirroring connects a presenting device with a shared classroom display. Teachers and IT staff manage room access and network configuration so the intended content reaches the intended audience.

Airtame logo

Product Details

Overview

Airtame is a wireless screen-sharing, digital-signage, and hybrid-meeting platform built around network-connected display devices. Teachers and staff can present from supported computers or mobile devices without passing cables, while technology teams can manage screens and publish room or district information centrally. A display connects a physical room with network access and presentation sources. Technology staff maintain that room-device relationship while teachers control the material shown to their audience.

Pixellot logo

Product Details

Overview

Pixellot is an automated sports-production and streaming platform that uses fixed or mobile camera systems and software to capture games without a full production crew. Schools and athletic organizations can stream events, create recordings and highlights, and distribute video through supported portals, partners, or team workflows.

The recording connects a sporting event, camera, and distribution audience. Athletic and communications staff coordinate publishing rights and access while coaches may use the resulting footage for separate instructional work.

Snapstream logo

Product Details

Overview

SnapStream is a television recording, monitoring, search, and clipping platform used to capture multiple broadcast or cable channels and make recorded content searchable by transcript. Communications teams can locate segments, create clips, monitor coverage, and preserve relevant broadcasts without manually watching every program. District communications staff can use it to review and share relevant coverage.

A clip’s source, broadcast date, and transcript provide its reporting context. Communications staff use that history to distinguish captured media evidence from locally authored district messages.

VoiceThread logo

Product Details

Overview

VoiceThread is an asynchronous multimedia discussion and presentation platform. Teachers or students assemble slides, images, documents, and video into a shared “VoiceThread,” then participants respond around individual slides using voice, video, text, drawing, or uploaded media. A comment belongs to a contributor and a particular point in a shared presentation. Teachers connect that interaction with class discussion and feedback while controlling access to recorded voices and images.

5 results - showing 1 - 5