Instruction / Curriculum
Instructional/Curriculum software are "student-facing" programs that provide direct instruction, tutorials, guided practices or other instructional approaches.
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ABCya provides over 400 fun and educational games for grades PreK through 6. Our activities are designed by parents and educators, who understand that children learn better if they are having fun. Games are categorized by grade and subject, and cover topics such as multiplication, parts of speech, typing, pattern recognition, and more. We even have games that are just plain fun (and safe) to play! With so much variety, there is sure to be something for kids at all learning levels and styles.
Renaissance Accelerated Math® provides deep math practice at the unique levels students need in order for them to grow—from foundational skills to grade-level standards. It’s the key to mastering math: Building incremental confidence. Once students feel confident, they open up to mathematical discourse in the classroom and productive struggle in their practice, to enrich their math experience.
Accelerated Reader (AR) is software for K-12 schools for monitoring the practice of reading. It was created by Renaissance Learning, Inc. There are two versions: a desktop version and a web-based version in Renaissance Place, the company's online portal. Renaissance Accelerated Reader products equips teachers with unparalleled insight into independent reading practice, research-proven goal setting tools, activities that span a variety of skills and text types, and a worldwide community of support. Students enjoy endless choice and the agency required to truly fall in love with reading, achieve mastery, and grow.
Achieve3000 differentiates lessons at 12 levels of English and 7 levels of Spanish to ensure all learners engage at their individual reading levels, accelerating reading gains, boosting mastery of state and Common Core Standards and performance on high-stakes tests, and preparing them for college and career—and beyond.
In the integrated version of IQWST, each of the 12 modules integrates at least two disciplines: Physics, Chemistry, Life Science, Earth Science, and/or Engineering Design. At IQWST’s foundation is the latest research on how students learn and how they learn science in particular, the very research on which the Framework for K–12 Science Education and the Next Generation Science Standards are also based. At its core, IQWST engages students in scientific practices as they experience, investigate, model, and explain phenomena while learning core ideas and engaging in concepts that cross disciplinary boundaries. Students build understanding by connecting ideas from lesson to lesson, from module to module, and across the middle grades.
A platform that provides reading texts and short videos for ELA, Science, and Social Studies with scaffolds and higher-order questions. Students have access to classics, non-fiction, short stories, and more. Structured questions and tools that provide scaffolding to support English Learners. Build and maintain a "district library" of resources stored in Google Classroom to re-use from year to year.
Amira Learning has developed a software which involves an Artificial Intelligence Avatar that helps listen, asses, and coach students to read from grades K-3.
Amira uses 4 Scientific Pillars:
Amira uses 4 Scientific Pillars:
- Reading Science
- Artificial Intelligence
- Speech Science
Inspire students to work harder and aim higher, and invigorate teachers with new ways to truly personalize learning. Our print and digital curriculum products engage and challenge students, and were developed specifically with college and career readiness in mind. With a fundamentally different approach to teaching, CKLA™ CA carefully sequences background knowledge with the foundational skills needed for students to thrive.
Intervention and Remediation
Give students a foundation for success in middle school and beyond with targeted intervention and remediation. Our digital curriculum supports a variety of models, including MTSS and RTI.
Audible Stories New
A place where anyone, in any country, can enjoy unlimited streaming of hundreds of titles for kids and families for free.
Boom cards are interactive lessons created by teachers like you. Using our platform you can easily create Boom Cards to use in your class, or sell them in our marketplace.
BrainPOP was founded in 1999 by Dr. Avraham Kadar as a creative way to explain difficult concepts to his young patients. Today, we’re a trusted learning resource supporting core and supplemental subjects, reaching millions of learners worldwide. Expanding our learning tools, and helping kids create, construct, and collaborate as they explore their world.
CAPIT Reading was designed by two teachers (an actual wife/husband team) with the original goal of teaching Hebrew to youngsters. It has been updated to focus on the English alphabet, with a focus on the early language skills of phonetic sounds, blends, words, and sentences. This is actually a remarkable iPad program. Why do I say so? I recently had the opportunity to sit down with the two developers and examine the product myself. I found a remarkably well-designed application that should find a welcome home in any U.S. K-2 classroom.
Our core Middle and High School Math Solutions combine write-in consumable textbooks and intelligent 1-to-1 tutoring software into a comprehensive, blended learning solution that provides the most effective blend for teachers and the instructional balance that students need.
Cengage Unlimited is the first-of-its-kind unlimited subscription service that marries the quality and breadth of Cengage's entire collection of digital learning platforms, ebooks, online homework and study tools with the ease, scalability and seamless delivery your institution needs.
Online digital content including simulations, PLIX, and Adaptive Practice. Replace your textbooks! Leverage CK-12's K-12 content in Math, English Language Arts, History, Science, and additional subjects. Integrates with Canvas, Blackboard, Eduwave, and Schoology.
ClassCalc is a lockdown calculator app that lets teachers lock students out of all outside distractions such as instagram, calls and texts, keeping students focused in class, and preventing cheating on tests. ClassCalc unlocks the power of 21st century digital tools while leaving behind the distraction and cheating that comes with them – no internet, texting or other apps. Empower your class to explore the beauty of math with the right tools and an engaged community.
ClassFlow is an interactive lesson delivery system that increases the depth of student and teacher engagement by providing the collaborative use of classroom devices, digital curriculum and assessments for learning.
ClassK12.com, based in California, USA is a leading developer of next generation platform and applications for K-12 education. ClassK12 Personalized Adaptive learning Distributed Practice (PADPTM) program is designed to boost student performance and teacher productivity with immersive practice and engaging students in learning. ClassK12 cooperative learning strategies bring together cognitive research and learning technologies, developed by Stanford and other leading universities, to enable personalized learning technology in the classroom with one of the world's largest content base for elementary students. ClassK12.com educational applications and platform have been used by over a million students and have won several awards and accolades from the community. Does your child need a tutor for grammar or homeschool help with math homework?
Classworks uses students' test results and targeted learning paths to find and fix learning gaps. Students of all ability levels get the attention they need to build confidence and accelerate. Gain peace of mind that your students are getting exactly what they need to keep pace and grow.
Launched in 2013, Code.org® is a non-profit dedicated to expanding access to computer science, and increasing participation by women and underrepresented students of color. Our vision is that every student in every school should have the opportunity to learn computer science. We believe computer science should be part of core curriculum, alongside other courses such as biology, chemistry or algebra.
CommonLit is a nonprofit education technology organization dedicated to ensuring that all students, especially students in Title I schools, graduate with the reading, writing, communication, and problem-solving skills they need to be successful in college and beyond.
McGraw-Hill Education Connect is a robust toolkit of learning resources designed with the flexibility instructors need, to unlock the potential of a diverse student population. Connect provides opportunities for both formative and summative assessment. Their adaptive technology provides students with a safe place to make mistakes encouraging deliberate practice and enabling them to move one step closer to mastery.