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Linewize Pulse is a student-wellbeing check-in and early-detection platform. Students complete a brief recurring check-in about how they are feeling and their school experience, and they can ask to speak with a trusted adult; staff receive actionable information for outreach rather than waiting for concerns to surface through discipline or academic failure.
The product helps schools monitor wellbeing trends and connect individual students with support while protecting anonymity for broader experience questions. It may inform behavior and climate work, but it is fundamentally a wellbeing and student-voice system, not a discipline, referral, or PBIS rewards platform.
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Product Details
LiveSchool is a schoolwide positive-behavior and culture platform built around a shared points rubric. Teachers and other staff can recognize students from a browser or mobile device, attach comments, and use the same expectations across classrooms, while students and families can follow progress through their own accounts.
Schools can connect earned points to rewards, house systems, and celebrations, then use dashboards and reports to examine participation and behavior patterns. The product is designed to make daily recognition fast enough for staff to use consistently and to give leadership teams clearer evidence about whether their culture system is reaching every student.
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MajorClarity is a college and career readiness platform that links career discovery with academic plans and postsecondary action. Students complete career assessments and hands-on 'test-drive' activities, compare careers and education options, create multiyear course plans, track applications and transcripts, and document work-based learning and employability skills.
For districts, the product brings counseling, CTE, graduation planning, and readiness reporting into one environment. MajorClarity was acquired by Paper in 2023 and then moved to Edmentum in October 2025, where it is being combined with Edmentum's career curricula, certification preparation, and related secondary-school products.
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Pearson Mastering is Pearson’s discipline-specific Mastering courseware family. It is intended primarily for advanced high-school, AP, dual-enrollment, and postsecondary STEM learners, with students, science instructors, dual-enrollment staff, and administrators using it to support stem homework, tutorials, simulations, assessment, and course management.
Learners complete publisher assignments, interactive tutorials, simulations, problem sets, and tests linked to a course text. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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Mastery Connect is Instructure’s standards-based formative and benchmark assessment platform. Educators create or select assessments, align items to standards, administer checks, and view mastery information by student, class, standard, and assessment.
Professional learning communities and district teams use shared trackers, common assessments, item banks, and reports to coordinate pacing, reteaching, intervention, and enrichment. Districts should align administration, accommodations, score interpretation, data access, and retention with the intended use of the assessment.
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Math 180 is HMH’s blended intensive mathematics-intervention program. It is intended primarily for middle- and high-school students needing intensive mathematics intervention, with intervention teachers, students, special educators, coaches, and administrators using it to support foundational numeracy, proportional reasoning, algebra readiness, and mathematical confidence.
Students rotate among teacher-led instruction, collaborative work, and adaptive software within a structured intervention period. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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MathXL is Pearson’s online mathematics homework and assessment system. It is intended primarily for high-school and postsecondary mathematics learners, depending on the course, with students, secondary math teachers, dual-enrollment instructors, and administrators using it to support online homework, practice, assessment, and course management.
Teachers assign publisher problem sets, tutorials, quizzes, and tests while students receive automated feedback and course-level practice. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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McGraw Hill ConnectED is a legacy or ambiguously named McGraw Hill digital curriculum platform. It is designed primarily for students and educators using older McGraw Hill K–12 digital programs; the linked page currently points to higher education, with teachers, students, curriculum staff, and technology administrators using it to support access to mcgraw hill digital textbooks, assignments, and program resources.
Historically, ConnectED provided sign-in and delivery for adopted K–12 programs; current product identity and successor platform must be confirmed locally. The product should be evaluated for the specific learners, instructional setting, and intensity of support a district intends—not simply as another source of digital activities.
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McGraw Hill StudySync is a secondary English language arts curriculum with print and digital resources. It is designed primarily for middle- and high-school English language arts students, including learners needing differentiated access, with ELA teachers, students, curriculum leaders, and intervention/support staff using it to support literature, informational text, writing, language, discussion, and media literacy.
Teachers use thematic units, close reading, collaborative discussion, writing tasks, grammar, assessment, and scaffolds to build grade-level literacy. The product should be evaluated for the specific learners, instructional setting, and intensity of support a district intends—not simply as another source of digital activities.
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Microsoft Sway is a web-based authoring tool for creating responsive presentations, reports, newsletters, portfolios, tutorials, and story-style pages. Users combine text, images, video, embeds, and other content while Sway automatically adapts the layout for different screens.
Sway is useful for lightweight digital publishing and sharing but does not replace a full website platform, LMS, or conventional slide application. It is part of Microsoft 365 and fits best under Digital Content Creation / Presentation Tools.
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MIDAS Education currently provides Data Forge for secure, role-based education analytics together with professional-development management and microcredential systems. Its public offering focuses on connecting disparate data, producing reproducible insights, managing professional learning, and documenting demonstrated educator skills.
This differs substantially from the catalog’s former description of MIDAS as an all-in-one SIS, LMS, website, compliance, and district-management system. The company remains active, but SDLA should confirm which generation of MIDAS each California district actually uses before treating those relationships as current Data Forge or professional-learning deployments.
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MidSchoolMath is a middle-school mathematics curriculum and digital learning system. It is intended primarily for middle-grade mathematics learners, with math teachers, students, interventionists, and curriculum leaders using it to support conceptual understanding, problem solving, mathematical discourse, and practice.
Teachers use story-based contexts, classroom discussion, practice, assessment, and reporting to organize middle-grade mathematics instruction. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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Minecraft Education is Microsoft’s education edition of Minecraft with classroom controls and lesson resources. It is intended primarily for K–12 learners participating in teacher-designed game-based lessons, with students, teachers, instructional coaches, library/media staff, and technology teams using it to support collaboration, computational thinking, design, simulation, creativity, and cross-curricular problem solving.
Students build models, solve challenges, code agents, collaborate in shared worlds, and document learning within teacher-facilitated activities. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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Minga is a school operations, behavior, and engagement platform that combines digital hall passes, tardy management, positive behavior and rewards, negative behavior and consequences, digital student IDs, flex-time scheduling, and school communication. It is designed to replace several separate campus tools with one daily workspace for teachers, students, and administrators.
For behavior management, schools can recognize positive actions, document concerns, assign consequences such as detention, share summaries with families, and review trends alongside hall-pass and tardy information. Because the product spans multiple operational areas, districts should compare plans carefully; some advanced insights, automations, and modules are limited to higher tiers.
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MobyMax is an integrated instructional platform for K–8 learning and intervention. It combines adaptive lessons and practice with diagnostic, formative, and benchmark assessment tools. Automatic placement helps identify skills that need additional instruction, while teachers can assign work and review progress. Reporting supports students, families, teachers, school leaders, and district administrators. Classroom activities, fluency games, and engagement features supplement the instructional and assessment workflows.
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Moodle LMS is an open-source learning management system for creating courses, delivering resources and activities, collecting assignments, running quizzes, grading work, discussion, communication, and tracking completion. Districts may self-host it, use a Moodle Certified Service Provider, or obtain it through another hosting arrangement.
Its extensible plugin ecosystem and control over hosting can make Moodle highly adaptable, but districts must plan for configuration, upgrades, security, backups, accessibility review, support, and integration ownership. The actual experience and operating burden depend heavily on the chosen deployment and local administration.








































































