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Audacity is a free open-source desktop audio editor rather than an education curriculum product. It is intended primarily for secondary and adult learners creating or editing audio, with students, teachers, media staff, podcasters, and music-technology programs using it to support audio recording, editing, podcasting, sound design, and digital-media production.
Learners record, cut, mix, process, and export audio for podcasts, oral histories, language practice, music, and multimedia projects. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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Avant Assessment is a provider of online language-proficiency assessments for world languages and multilingual learners. Products measure combinations of reading, writing, listening, and speaking and report proficiency using product- and framework-aligned levels.
Districts use Avant for placement, progress, program evaluation, proficiency recognition, and Seal of Biliteracy evidence where an assessment is approved for the intended purpose. Districts should align administration, accommodations, score interpretation, data access, and retention with the intended use of the assessment.
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BIMAS-2 is a standardized behavior and social-emotional assessment system for students ages 5 through 18. Educators complete rating forms that screen for behavioral concerns and adaptive strengths, identify students who may need support, and measure change over time rather than using the product to record daily discipline incidents or administer rewards.
Schools can use BIMAS-2 for universal screening, individual assessment, and progress monitoring within an MTSS framework. Reports help teams interpret risk and protective factors, compare results across administrations, and evaluate whether an intervention is associated with improvement.
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Biblionasium is a moderated social reading and book-discovery platform for children. It is intended primarily for elementary and middle-grade independent readers, with students, teachers, librarians, and families using it to support book discovery, reading logs, reviews, recommendations, and reading motivation.
Students build bookshelves, record reading, write reviews, recommend titles, and participate in teacher-managed reading activities. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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Big Ideas Math is Big Ideas Learning’s print and digital mathematics curriculum. It is intended primarily for middle- and high-school mathematics students, with some programs extending to elementary grades, with math teachers, students, coaches, and curriculum leaders using it to support conceptual understanding, procedural fluency, problem solving, modeling, and secondary course sequences.
Teachers use sequenced lessons, examples, explorations, practice, assessment, and digital tools across courses from middle-grade mathematics through advanced high school. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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Finalsite Mass Notifications, formerly Blackboard Connect and ParentLink, is a K–12 communication platform for sending district, school, attendance, emergency, and classroom messages through voice calls, SMS, email, mobile-app notifications, websites, and social media.
The platform synchronizes recipient and relationship data from district systems, supports targeted and automated outreach, translates messages into many languages, and reports delivery and engagement. It gives districts one operational channel for urgent alerts and routine family communication while allowing recipients to manage eligible preferences.
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BloomBoard helps school districts build educator pipelines and career pathways through job-embedded degree, certification, endorsement, and advancement programs. Rather than functioning as a general course catalog, it connects district workforce needs with structured programs that allow educators and prospective educators to develop and demonstrate skills while working.
Districts can use BloomBoard to recruit and advance local talent, support paraprofessionals moving into teaching, address certification gaps, and link professional growth to roles or compensation. Programs combine university partnerships, coaching, portfolio-based evidence, and micro-credentials or other recognized outcomes.
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Book Taco is a gamified independent-reading management and practice platform. It is intended primarily for elementary and middle-grade independent readers, with students, teachers, librarians, and families using it to support book discovery, reading motivation, quizzes, vocabulary, and reading logs.
Students select books, record reading, complete book quizzes or vocabulary activities, and earn in-platform rewards while adults monitor participation. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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BookFlix is Scholastic’s digital paired-fiction-and-nonfiction literacy resource. It is intended primarily for early-childhood and primary-grade readers, with students, teachers, librarians, multilingual-learner staff, and families using it to support early literacy, informational reading, vocabulary, comprehension, and book engagement.
Children watch or read paired books and use related games, vocabulary, author information, and comprehension activities. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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Brainingcamp is a virtual mathematics-manipulatives and lesson platform. It is intended primarily for K–12 mathematics learners using virtual manipulatives, with students, math teachers, interventionists, special educators, and families using it to support mathematical representation, number sense, fractions, algebra, geometry, and problem solving.
Learners use digital number lines, base-ten blocks, fraction tools, algebra tiles, graphs, and other models during instruction or independent work. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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Breakout EDU is a platform and physical-kit system for educational escape-room-style games. It is intended primarily for K–12 learners solving collaborative academic puzzles, with students, teachers, librarians, coaches, and enrichment staff using it to support problem solving, collaboration, content review, persistence, and communication.
Teachers facilitate digital or hands-on puzzle sequences tied to academic content, community building, or professional learning. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.








































































