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401 results - showing 81 - 100
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Class Composer logo
Student Registration

Product Details

Overview

Class Composer is an elementary class-placement tool that helps school teams create balanced classroom rosters for the next school year. Educators enter or import student characteristics, relationships, services, academic information, and placement considerations, then compare proposed class groupings.

The product supports the internal placement of already enrolled students; it does not collect family registration forms or establish SIS enrollment. It belongs under Student Scheduling / Class Placement and should be moved after the district relationships are retained.

Class Dojo
Family Notification Systems

Product Details

Overview

ClassDojo is a classroom community and family-engagement platform used by teachers to share messages, photos, videos, announcements, events, and student learning updates with families. It also provides classroom tools for feedback, routines, portfolios, and schoolwide communication.

Its primary role is ongoing teacher-family connection rather than district-scale emergency notification. Families can use mobile or web access, communicate privately with teachers, receive translated messages, and follow classroom or school stories, while school leaders can coordinate accounts and schoolwide posts.

Classroom Cloud logo
Integrated Systems

Product Details

Overview

classroom.cloud is a three-part K–12 platform for classroom management, student safeguarding, and basic IT device management. Teachers use it to view student screens, share content, control applications and web access, communicate, and keep students focused; safeguarding teams monitor concerning activity and student-submitted concerns; technology staff manage supported classroom devices and settings.

Because those functions serve teaching, student safety, and IT operations as distinct district responsibilities, classroom.cloud meets the original Integrated Systems concept more directly than most listings in this category. It should also be cross-listed with Classroom Management, Student Safety/Monitoring, and Device Management.

Classworks logo
Instructional / Curriculum

Product Details

Overview
Intervention Personalized Learning Grades K–8
Classworks is a K–8 intervention and personalized-learning platform. It is designed primarily for elementary and middle-school students needing targeted intervention, special-education support, or differentiated practice, with teachers, interventionists, special educators, MTSS teams, students, and administrators using it to support screening, individualized learning paths, progress monitoring, and instructional intervention.
Assessment data can generate individualized skill sequences while educators monitor progress and provide direct instruction within MTSS or special-education plans. The product should be evaluated for the specific learners, instructional setting, and intensity of support a district intends—not simply as another source of digital activities.
Closegap logo
Health Management

Product Details

Overview

Closegap is a school-focused student wellbeing platform built around short, developmentally appropriate check-ins. Students can share how they are doing, ask to connect with an adult, and use brief self-guided social-emotional resources, while authorized staff receive timely signals about students who may need support.

The product helps schools identify concerns earlier, prioritize follow-up, and understand wellbeing patterns without relying only on referrals or periodic surveys. It supports early and crisis-intervention workflows, but it is not a clinical health record and should not be presented as a substitute for professional mental-health assessment or emergency procedures.

Code Combat logo
Instructional / Curriculum

Product Details

Overview
Computer Science Game-Based Learning Grades 4–12

CodeCombat is a game-based programming curriculum and practice environment. It is designed primarily for upper-elementary through high-school learners beginning or extending computer programming, with computer-science teachers, students, after-school programs, and curriculum leaders using it to support coding syntax, computational thinking, problem solving, and computer-science concepts.

Students write real code to solve progressively structured game challenges while educators assign courses and monitor concept mastery. The product should be evaluated for the specific learners, instructional setting, and intensity of support a district intends—not simply as another source of digital activities.

Code HS Pro logo
Instructional / Curriculum

Product Details

Overview
Core/Supplemental Curriculum Computer Science Grades 6–12

CodeHS Pro is the paid school edition of CodeHS’s secondary computer-science curriculum and platform. It is intended primarily for middle- and high-school learners in computer science, cybersecurity, web, and technology courses, with students, computer-science teachers, CTE staff, counselors, and curriculum leaders using it to support programming, computational thinking, cybersecurity, web development, and course assessment.

Teachers deliver sequenced courses, coding exercises, projects, quizzes, sandboxes, and feedback while monitoring progress and code submissions. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

Code.org logo
Instructional / Curriculum

Product Details

Overview
Computer Science Free Curriculum Grades K–12
Code.org is a nonprofit provider of free computer-science curriculum, tools, and professional learning. It is designed primarily for students from early elementary through high school, including beginners and students historically underrepresented in computing, with classroom teachers, computer-science specialists, students, and after-school programs using it to support computational thinking, programming, digital citizenship, ai concepts, and computer science pathways.
Teachers use sequenced courses, unplugged lessons, block or text coding, projects, assessments, and dashboards to introduce computer science or deliver full courses. The product should be evaluated for the specific learners, instructional setting, and intensity of support a district intends—not simply as another source of digital activities.
CommonLit logo
Instructional / Curriculum

Product Details

Overview
Literacy Curriculum Reading & Writing Grades 3–12
CommonLit is a nonprofit digital literacy platform offering a full curriculum and supplemental library. It is intended primarily for upper-elementary through high-school readers, including multilingual learners and students needing differentiated access, with ELA teachers, students, literacy specialists, and curriculum leaders using it to support grade-level reading, knowledge building, text evidence, vocabulary, discussion, and writing.
Teachers use text sets, units, paired texts, questions, discussion, writing, assessment, and accessibility supports for whole-class or targeted instruction. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
Confluence
General Productivity

Product Details

Overview

Atlassian Confluence is a collaborative knowledge and documentation platform for creating, organizing, reviewing, and publishing team information. Districts can use spaces and pages for procedures, project documentation, meeting notes, technical knowledge, departmental resources, and internal guidance.

Permissions, templates, comments, version history, search, structured databases, and integrations help teams maintain shared institutional knowledge instead of scattering it across email and files. Its primary category should be Knowledge Management / Documentation rather than general productivity.

Connected Mathematics 4 logo
Instructional / Curriculum

Product Details

Overview
Core Curriculum Middle Grades Math Grades 6–8
Connected Mathematics 4 is the current fourth edition of Michigan State University’s Connected Mathematics curriculum, published by Lab-Aids. It is intended primarily for middle-school mathematics learners, with an Algebra 1 pathway, with students, mathematics teachers, coaches, and curriculum leaders using it to support problem-centered mathematics, reasoning, discourse, modeling, connections, and formative assessment.
Students develop mathematics through contextual problems, collaborative investigation, representations, discussion, reflection, practice, and assessment. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
Consolidated Application and Reporting Systems (CARS) logo
State and Federal Systems

Product Details

Overview
The Consolidated Application (ConApp) is used by the California Department of Education (CDE) to distribute categorical funds from various state and federal programs to county offices, school districts, and direct-funded charter schools throughout California. Annually, in May, each local educational agency (LEA) submits the spring release of the application to document participation in these programs and provide assurances that the district will comply with the legal requirements of each program. Program entitlements are determined by formulas contained in the laws that created the programs.

Corgi logo
Instructional / Curriculum

Product Details

Overview
Accessibility Tool Graphic Organizers Grades 6–12+
Corgi is CAST’s free accessible digital graphic-organizer suite. It is intended primarily for secondary and postsecondary learners who benefit from structured digital organizers, with students, teachers, special educators, multilingual-learner staff, and accessibility teams using it to support disciplinary reasoning, accessible graphic organization, cause/effect, comparison, and explanation.
Learners organize claims, evidence, sequences, comparisons, and systems thinking in accessible templates that teachers can embed in instruction. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
CPM Educational Program logo
Instructional / Curriculum

Product Details

Overview
Core Curriculum Mathematics Grades 6–12
CPM Educational Program is a nonprofit secondary mathematics curriculum with print and digital resources. It is intended primarily for middle- and high-school mathematics students, with math teachers, students, coaches, and curriculum leaders using it to support collaborative problem solving, reasoning, discourse, mathematical connections, and secondary course content.
Students work in teams on sequenced problems and investigations while teachers facilitate discourse, questioning, practice, and assessment. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
Crisis Alert
Campus Safety / Security

Product Details

Overview
CENTEGIX CrisisAlert is a wearable panic-alert and incident-response platform for K–12 schools. Staff carry a badge that can summon assistance for day-to-day incidents or initiate a campus-wide emergency response without requiring them to find a phone, unlock an app, or remain in a fixed location.
The platform uses location-aware infrastructure to identify where an alert originated and can activate visual, audible, desktop, and other notification channels. It also provides mapping, response coordination, alert history, and analytics so districts can review how the system is used and improve response procedures.
CrisisGo
Campus Safety / Security

Product Details

Overview

CrisisGo is a unified K–12 safety platform for emergency preparation, alerts, incident coordination, panic requests, accountability, reunification, anonymous reporting, visitor and student movement, threat prevention, drills, and community response. It brings plans, people, communication, and safety workflows into a shared command environment accessible through web and mobile tools.

Staff can initiate alerts, access role-specific procedures, exchange updates with district leaders and first responders, account for students and staff, submit reports, and document actions for after-action review. CrisisGo also integrates with selected SIS, LDAP, network, public-address, camera, mapping, wearable-alert, and public-safety systems.

CueThink
Instructional / Curriculum

Product Details

Overview
Math Tool Problem Solving & Discourse Grades 2–12
CueThink is a mathematics problem-solving application and instructional framework. It is intended primarily for elementary through high-school mathematics learners, with students, math teachers, interventionists, special educators, and coaches using it to support problem solving, metacognition, mathematical discourse, representation, and collaboration.
Students use understand-plan-solve-review phases, record visual and verbal solution paths, and discuss peers’ strategies. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
D’Nealian Handwriting
Instructional / Curriculum

Product Details

Overview
Supplemental Curriculum Handwriting Grades K–5

D’Nealian Handwriting is Savvas’s handwriting curriculum using the D’Nealian manuscript-to-cursive approach. It is intended primarily for elementary learners developing manuscript and cursive handwriting, with students, elementary teachers, occupational-therapy partners, and families using it to support letter formation, manuscript, cursive, fine-motor practice, and written fluency.

Students practice letter strokes, spacing, words, sentences, and connected writing through print and digital resources. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

Davis Digital logo
Instructional / Curriculum

Product Details

Overview
Core/Supplemental Curriculum Visual Arts Grades K–12

Davis Digital is Davis Publications’ digital delivery platform and visual-arts curriculum portfolio. It is intended primarily for K–12 visual-arts learners using Davis Publications programs, with students, art teachers, curriculum leaders, and library/media staff using it to support artmaking, art history, critique, visual culture, media, and standards-based instruction.

Teachers and students access licensed textbooks, images, lessons, media, portfolios, and instructional resources for specific art programs. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

DBQ Online logo
Instructional / Curriculum

Product Details

Overview
Core/Supplemental Curriculum Social Studies Grades 4–12
DBQ Online is the digital delivery platform for The DBQ Project’s inquiry-based social-studies curriculum. It is intended primarily for upper-elementary through high-school students learning history and civics through evidence, with social-studies teachers, students, literacy staff, and curriculum leaders using it to support primary-source analysis, historical reasoning, argument writing, and document-based questions.
Students analyze sequenced documents, discuss competing evidence, organize claims, and write supported arguments while teachers use scaffolds and rubrics. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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