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Class Composer is an elementary class-placement tool that helps school teams create balanced classroom rosters for the next school year. Educators enter or import student characteristics, relationships, services, academic information, and placement considerations, then compare proposed class groupings.
The product supports the internal placement of already enrolled students; it does not collect family registration forms or establish SIS enrollment. It belongs under Student Scheduling / Class Placement and should be moved after the district relationships are retained.
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ClassDojo is a classroom community and family-engagement platform used by teachers to share messages, photos, videos, announcements, events, and student learning updates with families. It also provides classroom tools for feedback, routines, portfolios, and schoolwide communication.
Its primary role is ongoing teacher-family connection rather than district-scale emergency notification. Families can use mobile or web access, communicate privately with teachers, receive translated messages, and follow classroom or school stories, while school leaders can coordinate accounts and schoolwide posts.
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classroom.cloud is a three-part K–12 platform for classroom management, student safeguarding, and basic IT device management. Teachers use it to view student screens, share content, control applications and web access, communicate, and keep students focused; safeguarding teams monitor concerning activity and student-submitted concerns; technology staff manage supported classroom devices and settings.
Because those functions serve teaching, student safety, and IT operations as distinct district responsibilities, classroom.cloud meets the original Integrated Systems concept more directly than most listings in this category. It should also be cross-listed with Classroom Management, Student Safety/Monitoring, and Device Management.
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Closegap is a school-focused student wellbeing platform built around short, developmentally appropriate check-ins. Students can share how they are doing, ask to connect with an adult, and use brief self-guided social-emotional resources, while authorized staff receive timely signals about students who may need support.
The product helps schools identify concerns earlier, prioritize follow-up, and understand wellbeing patterns without relying only on referrals or periodic surveys. It supports early and crisis-intervention workflows, but it is not a clinical health record and should not be presented as a substitute for professional mental-health assessment or emergency procedures.
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CodeCombat is a game-based programming curriculum and practice environment. It is designed primarily for upper-elementary through high-school learners beginning or extending computer programming, with computer-science teachers, students, after-school programs, and curriculum leaders using it to support coding syntax, computational thinking, problem solving, and computer-science concepts.
Students write real code to solve progressively structured game challenges while educators assign courses and monitor concept mastery. The product should be evaluated for the specific learners, instructional setting, and intensity of support a district intends—not simply as another source of digital activities.
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CodeHS Pro is the paid school edition of CodeHS’s secondary computer-science curriculum and platform. It is intended primarily for middle- and high-school learners in computer science, cybersecurity, web, and technology courses, with students, computer-science teachers, CTE staff, counselors, and curriculum leaders using it to support programming, computational thinking, cybersecurity, web development, and course assessment.
Teachers deliver sequenced courses, coding exercises, projects, quizzes, sandboxes, and feedback while monitoring progress and code submissions. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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Atlassian Confluence is a collaborative knowledge and documentation platform for creating, organizing, reviewing, and publishing team information. Districts can use spaces and pages for procedures, project documentation, meeting notes, technical knowledge, departmental resources, and internal guidance.
Permissions, templates, comments, version history, search, structured databases, and integrations help teams maintain shared institutional knowledge instead of scattering it across email and files. Its primary category should be Knowledge Management / Documentation rather than general productivity.
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CrisisGo is a unified K–12 safety platform for emergency preparation, alerts, incident coordination, panic requests, accountability, reunification, anonymous reporting, visitor and student movement, threat prevention, drills, and community response. It brings plans, people, communication, and safety workflows into a shared command environment accessible through web and mobile tools.
Staff can initiate alerts, access role-specific procedures, exchange updates with district leaders and first responders, account for students and staff, submit reports, and document actions for after-action review. CrisisGo also integrates with selected SIS, LDAP, network, public-address, camera, mapping, wearable-alert, and public-safety systems.
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D’Nealian Handwriting is Savvas’s handwriting curriculum using the D’Nealian manuscript-to-cursive approach. It is intended primarily for elementary learners developing manuscript and cursive handwriting, with students, elementary teachers, occupational-therapy partners, and families using it to support letter formation, manuscript, cursive, fine-motor practice, and written fluency.
Students practice letter strokes, spacing, words, sentences, and connected writing through print and digital resources. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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Davis Digital is Davis Publications’ digital delivery platform and visual-arts curriculum portfolio. It is intended primarily for K–12 visual-arts learners using Davis Publications programs, with students, art teachers, curriculum leaders, and library/media staff using it to support artmaking, art history, critique, visual culture, media, and standards-based instruction.
Teachers and students access licensed textbooks, images, lessons, media, portfolios, and instructional resources for specific art programs. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.








































































