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152 results - showing 1 - 20
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99math logo
Instructional / Curriculum

Product Details

Overview
Supplemental Practice Elementary Math Grades 1–8
99math is a game-based mathematics practice platform for live and independent use. It is intended primarily for elementary and middle-grade mathematics learners practicing core skills, with students, math teachers, interventionists, and families using it to support fact fluency, arithmetic practice, participation, and formative review.
Teachers launch multiplayer practice or assign individual sessions and use performance information to identify skills needing attention. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
Abre logo
Integrated Systems

Product Details

Overview
Abre is a K–12 modern data platform that connects student, staff, and operational information with native tools for analytics, MTSS and intervention, assessment, behavior and wellness, communication, student portfolios, and staff development. It is designed to give different district stakeholders a shared view of information and a place to act on it.
Rather than replacing every source system, Abre draws information from the district ecosystem into role-based dashboards, Student360 records, plans, workflows, messages, and program tools. Its substantial functions across data, student support, engagement, assessment, and professional learning make it a strong fit for Integrated Systems.
Accelerate Learning logo
Instructional / Curriculum

Product Details

Overview
Curriculum Portfolio STEM Grades PreK–12

Accelerate Learning is a curriculum company portfolio rather than one product. It is intended primarily for learners using one of Accelerate Learning’s science, mathematics, literacy, or early-learning programs, with students, teachers, curriculum leaders, and administrators using it to support stem curriculum, intervention, assessment, and digital instructional resources.

District use may involve STEMscopes, Math Nation, Collaborate Science, Kide Science, or another distinct program. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

Activate Learning IQWST logo
Instructional / Curriculum

Product Details

Overview
Core Curriculum Science Grades 6–8

Activate Learning IQWST is the IQWST middle-school science curriculum from Activate Learning. It is designed primarily for middle-school science students, with science teachers, students, curriculum leaders, and coaches using it to support phenomena-driven inquiry, scientific modeling, explanation, argumentation, and integrated middle-school science.

Students investigate coherent real-world questions through hands-on activities, readings, models, discussion, evidence, and written explanations across physical, life, and Earth science. The product should be evaluated for the specific learners, instructional setting, and intensity of support a district intends—not simply as another source of digital activities.

Actively Learn logo
Instructional / Curriculum

Product Details

Overview
Supplemental Literacy Close Reading Grades 3–12

Actively Learn is McGraw Hill’s digital reading, annotation, and instructional-content platform. It is intended primarily for upper-elementary through high-school readers across ELA, science, and social studies, with students, teachers, literacy specialists, and curriculum leaders using it to support close reading, annotation, discussion, formative assessment, and disciplinary literacy.

Teachers assign texts or import content, embed questions and notes, provide scaffolds, and review annotations and written responses. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

Aeries logo
Student Information Systems

Product Details

Overview

Aeries SIS is a California-focused student information system that manages enrollment, demographics, attendance, scheduling, courses, grades, transcripts, discipline, health information, programs, and state reporting. It serves as the operational student record used by district offices, schools, teachers, students, and families.

California districts use Aeries to support daily school operations and CALPADS reporting while exchanging rosters and records with learning, assessment, communication, nutrition, identity, and other systems. Districts should document which Aeries modules, portals, APIs, and third-party integrations are authoritative for each data domain.

AIM Buddy Project logo
Social / Emotional Learning

Product Details

Overview
The AIM Buddy Project is a supplemental social, emotional, and character development curriculum that uses interactive media, the characters from the PBS series ARTHUR, and cross-grade buddy pairs. Students partner with a buddy to work on interactive comics and games that focus on five important topics –empathy, honesty, forgiveness, generosity, and learning from others. As buddy pairs engage with the ARTHUR characters they talk about and reflect on things like feelings, perspective-taking, and problem-solving. 
Alma logo
Student Information Systems

Product Details

Overview

Alma is a cloud-based SIS and learning-management environment for K–12 schools. It combines student records, enrollment, scheduling, attendance, gradebook, standards-based grading, transcripts, communication, portals, reporting, and instructional workflows in one platform.

Schools use Alma to run core student administration while giving educators and families a unified view of academic information. Districts should evaluate its fit for California state reporting, complex district scheduling, specialized-program data, integrations, and scale rather than assuming that features used by individual schools cover every LEA requirement.

Amira Learning logo
Instructional / Curriculum

Product Details

Overview
AI Reading Tutor Literacy Grades K–6

Amira Learning is an AI-supported reading tutor and assessment platform. It is designed primarily for early and upper-elementary readers, especially students needing oral-reading practice and rapid feedback, with students, classroom teachers, reading specialists, interventionists, and administrators using it to support oral-reading fluency, decoding, comprehension, screening, practice, and progress monitoring.

Students read aloud to the system and receive prompts or practice while educators use assessment and session data to identify patterns and plan human instruction. The product should be evaluated for the specific learners, instructional setting, and intensity of support a district intends—not simply as another source of digital activities.

Artsonia logo
Instructional / Curriculum

Product Details

Overview
Creative Portfolio Visual Arts Grades K–12
Artsonia is a moderated student art portfolio and school gallery platform. It is intended primarily for K–12 visual-arts learners sharing and reflecting on artwork, with students, art teachers, families, and school leaders using it to support art portfolios, reflection, exhibition, family engagement, and visual-arts advocacy.
Teachers publish student artwork to managed galleries, students add statements, and approved family members view or respond. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
Better Together Cubed logo
Social / Emotional Learning

Product Details

Overview
Core SEL Curriculum for Elementary, Middle, and High School
Blocksi
Device Management (MDM)

Product Details

Overview
Blocksi is a K–12 web filtering, classroom management, student-safety, and Chromebook oversight platform. It gives district administrators, teachers, and other authorized users role-specific dashboards for controlling web access, viewing student activity, managing classroom browsing, and responding to safety or policy concerns.
Although Blocksi includes device-oriented visibility and controls, its central value is managing student online activity rather than provisioning and maintaining a general endpoint fleet. It fits better in a web filtering, classroom management, or student digital safety category, with a cross-reference from Chromebook management if the catalog supports one.
Blocksi Manager for Education logo
Data Security / Monitoring

Product Details

Overview
Blocksi Manager is a K–12 cloud web-filtering and device-activity platform for managed student devices. It lets administrators apply access policies, review browsing and search activity, manage YouTube and applications, and extend controls to devices used away from the school network.
Blocksi's product family also includes classroom-management, parent, and student-safety functions. Districts should clarify which modules are licensed and whether the record refers to the district filtering console, teacher classroom tools, or broader safety monitoring, since those functions serve different users and purposes.
Bloomz logo
Family Notification Systems

Product Details

Overview
Bloomz is a school and classroom communication platform for announcements, two-way messaging, calendars, photo and video sharing, behavior updates, portfolios, forms, sign-ups, conferences, attendance, and other family-engagement activities.
Districts and schools can organize communication by class, group, school, or community while families receive translated information through mobile, web, email, or notification channels. The product emphasizes ongoing relationship-building and classroom participation more than high-volume emergency broadcasting.
BookFlix logo
Instructional / Curriculum

Product Details

Overview
Digital Literacy Resource Paired Texts Grades PreK–3

BookFlix is Scholastic’s digital paired-fiction-and-nonfiction literacy resource. It is intended primarily for early-childhood and primary-grade readers, with students, teachers, librarians, multilingual-learner staff, and families using it to support early literacy, informational reading, vocabulary, comprehension, and book engagement.

Children watch or read paired books and use related games, vocabulary, author information, and comprehension activities. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

Boom Learning / Boom Cards logo
Instructional / Curriculum

Product Details

Overview
Supplemental Practice Interactive Tasks Grades PreK–12
Boom Learning / Boom Cards is a marketplace and delivery platform for interactive Boom Cards. It is intended primarily for learners across grade levels using teacher-selected self-checking task decks, including many special-education and early-learning contexts, with students, teachers, special educators, interventionists, and content creators using it to support skill practice, immediate feedback, formative checks, and reusable digital task cards.
Teachers assign purchased or self-created decks and review response data while students complete short interactive tasks. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
BrainPop logo
Instructional / Curriculum

Product Details

Overview
Supplemental Content Multimedia Grades 3–8
BrainPOP is an animated multimedia learning platform with short explanations and connected activities. It is designed primarily for primarily upper-elementary and middle-school students, with related products for younger learners and multilingual audiences, with teachers, students, librarians, and families using it to support background knowledge, vocabulary, concept introduction, review, and discussion across subjects.
Teachers use topic movies, quizzes, vocabulary, games, readings, and creative tasks to launch or reinforce instruction and give students multiple ways to engage with a concept. The product should be evaluated for the specific learners, instructional setting, and intensity of support a district intends—not simply as another source of digital activities.
Breakout EDU logo
Instructional / Curriculum

Product Details

Overview
Instructional Resource Game-Based Learning Grades K–12

Breakout EDU is a platform and physical-kit system for educational escape-room-style games. It is intended primarily for K–12 learners solving collaborative academic puzzles, with students, teachers, librarians, coaches, and enrichment staff using it to support problem solving, collaboration, content review, persistence, and communication.

Teachers facilitate digital or hands-on puzzle sequences tied to academic content, community building, or professional learning. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

Brighten Learning logo
Social / Emotional Learning

Product Details

Overview
Brighten Learning is your source for teaching social skills, life skills and career readiness. Our unique animated programs are engaging, interactive and easy to teach for educators AND families.
Britannica Education logo
Instructional / Curriculum

Product Details

Overview
Digital Reference Research & Literacy Grades K–12

Britannica Education is a suite of digital encyclopedia, media, and instructional-reference resources. It is intended primarily for K–12 learners and educators using age-adjusted reference content, with students, teachers, librarians, multilingual-learner staff, and families using it to support research, background knowledge, informational literacy, media literacy, and cross-curricular inquiry.

Users search vetted articles, images, video, primary sources, biographies, and learning resources at different reading levels and languages. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

152 results - showing 1 - 20
1 2 3 4 5 6 7 8