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Kide Science is Accelerate Learning’s play-based early science curriculum. It is intended primarily for preschool and primary-grade learners, with young learners, early-childhood teachers, families, and curriculum leaders using it to support inquiry, play, science practices, language, and imaginative investigation.
Children investigate science questions through stories, dramatic play, hands-on experiments, discussion, and documentation. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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Kuta Works is Kuta Software’s online assignment and assessment system. It is intended primarily for middle- and high-school mathematics students, with math teachers, students, interventionists, and department leaders using it to support practice assignment, procedural fluency, automatic scoring, and problem generation.
Teachers build assignments from Kuta problem banks, distribute them online, and review automatically scored student work. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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Lalilo is Renaissance’s adaptive early-literacy practice platform. It is intended primarily for early-elementary learners developing French or English foundational literacy, depending on regional availability, with students, early-literacy teachers, interventionists, and families using it to support phonological awareness, decoding, word recognition, fluency, and differentiated practice.
Students complete personalized literacy exercises with feedback while teachers review progress and assign targeted practice. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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Learning Explorer is a standards-aligned instructional-resource search and lesson-building platform. It is intended primarily for K–12 educators finding and organizing instructional resources, with teachers, coaches, curriculum leaders, and students using it to support resource discovery, lesson planning, curriculum mapping, and differentiated assignment.
Educators find, curate, adapt, and assign lessons and digital resources from multiple providers. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
Learning Explorer and Educational Leadership Solutions (ELS) merged in January 2024. The publisher now presents Pathways Learning Studio as a connected environment for learning, assessment, analytics and instructional resources, with a phased rollout announced for 2026. Learning Explorer, Lesson Planet, ScootPad and the Pathways assessment products retain distinct product histories; a company merger does not establish that a district uses every component.
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LearnPlatform by Instructure is an edtech-management and evidence platform for inventorying digital learning products, monitoring usage, supporting privacy and compliance review, organizing approvals, and evaluating effectiveness and return on investment. It helps districts replace disconnected spreadsheets used for software requests and renewals.
The platform is directly relevant to the user’s original reason for creating the Workflow category, but its clearer home is EdTech Management, Software Governance, or Application Portfolio Management. Existing interoperability values are preserved pending the future connector redesign.
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LightSail is a digital reading, content, and literacy platform. It is intended primarily for K–12 readers using digital texts and literacy activities, with students, teachers, reading specialists, librarians, and families using it to support independent reading, comprehension, vocabulary, writing, and progress monitoring.
Learners access ebooks and texts, respond to embedded questions, write, and receive differentiated recommendations while educators monitor activity. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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LiveSchool is a schoolwide positive-behavior and culture platform built around a shared points rubric. Teachers and other staff can recognize students from a browser or mobile device, attach comments, and use the same expectations across classrooms, while students and families can follow progress through their own accounts.
Schools can connect earned points to rewards, house systems, and celebrations, then use dashboards and reports to examine participation and behavior patterns. The product is designed to make daily recognition fast enough for staff to use consistently and to give leadership teams clearer evidence about whether their culture system is reaching every student.
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MidSchoolMath is a middle-school mathematics curriculum and digital learning system. It is intended primarily for middle-grade mathematics learners, with math teachers, students, interventionists, and curriculum leaders using it to support conceptual understanding, problem solving, mathematical discourse, and practice.
Teachers use story-based contexts, classroom discussion, practice, assessment, and reporting to organize middle-grade mathematics instruction. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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Mosa Mack Science is an inquiry-based digital science curriculum organized into lesson cycles. It is intended primarily for upper-elementary and middle-school science learners, with students, science teachers, interventionists, and curriculum leaders using it to support phenomena, inquiry, argumentation, modeling, and three-dimensional science learning.
Students investigate mysteries through multimedia, discussion, hands-on activities, engineering tasks, and assessment. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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Mystery Science is Discovery Education’s elementary science lesson program. It is intended primarily for elementary science learners, with elementary teachers, students, curriculum leaders, and families using it to support phenomena, inquiry, discussion, hands-on investigation, and science explanation.
Teachers use short videos, guiding questions, discussion, readings, and low-preparation hands-on activities organized into standards-connected units. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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NoRedInk is an adaptive writing and language practice platform. It is intended primarily for upper-elementary through high-school writers, with students, ELA teachers, interventionists, and writing instructors using it to support grammar, conventions, sentence structure, revision, writing practice, and diagnostic instruction.
Students complete personalized practice and writing tasks while teachers assign skills, review misconceptions, and use diagnostic information for instruction. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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OpenSciEd is a nonprofit open-source science curriculum initiative. It is intended primarily for elementary through high-school science students, with released courses varying by grade band, with science teachers, students, curriculum leaders, and professional-learning staff using it to support phenomena-driven inquiry, modeling, explanation, argumentation, and three-dimensional science learning.
Students investigate coherent phenomena through discussion, hands-on work, data, models, readings, and explanation while teachers facilitate sensemaking rather than deliver isolated facts. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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Otus is a K–12 assessment, data, progress-monitoring, grading, and instructional-management platform. It combines locally created and prebuilt assessments with third-party student data, standards-based reporting, portfolios, classroom tools, and intervention planning so educators can move from evidence to action without switching among separate systems.
Districts can use Otus as an assessment system, a student-data and analytics hub, and selected learning-management or MTSS workspace. It does not replace the district’s authoritative SIS, but it brings roster, demographic, academic, behavioral, attendance, assessment, and intervention information into a shared instructional record.
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Ozaria is CodeCombat’s narrative middle-school computer-science curriculum. It is intended primarily for middle-school learners beginning computer science, with students, computer-science teachers, classroom teachers, and curriculum leaders using it to support python programming, computational thinking, problem solving, and digital citizenship.
Students learn Python through story-based coding challenges, projects, collaborative activities, and teacher-led lessons. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.








































































