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Microsoft 365 / Office 365 Education logo
General Productivity

Product Details

Overview

Microsoft Office 365 Education provides cloud productivity and collaboration tools for eligible institutions, including Office applications and related communication and storage services according to plan. Microsoft 365 Education builds on Office 365 with additional device, identity, and security capabilities, depending on the license.

Districts use these services for documents, email, meetings, shared files, and staff or classroom collaboration. Office 365 and Microsoft 365 plans are related offerings, but are not interchangeable entitlements: desktop applications, Intune, Defender, advanced analytics, and AI services require the applicable plan or add-on.

Microsoft Sway logo
General Productivity

Product Details

Overview

Microsoft Sway is a web-based authoring tool for creating responsive presentations, reports, newsletters, portfolios, tutorials, and story-style pages. Users combine text, images, video, embeds, and other content while Sway automatically adapts the layout for different screens.

Sway is useful for lightweight digital publishing and sharing but does not replace a full website platform, LMS, or conventional slide application. It is part of Microsoft 365 and fits best under Digital Content Creation / Presentation Tools.

Microsoft Teams logo
General Productivity

Product Details

Overview
Microsoft Teams is a communication and collaboration hub for chat, channels, meetings, calling, webinars, files, applications, and team workspaces. Schools use it for administrative collaboration, staff communication, virtual meetings, instruction, and coordinated work within Microsoft 365.
Teams connects conversations and meetings with SharePoint files, OneDrive, calendars, Office applications, Forms, Planner, and supported third-party apps. District administrators can apply identity, meeting, messaging, retention, compliance, and application policies.
Teams for Education adds class workspaces, assignments, grading, and OneNote Class Notebook to the communication environment. Education capabilities depend on the institution account, license, and configuration; staff use of Teams alone does not establish deployment of its classroom tools.
Midas Education logo
Integrated Systems

Product Details

Overview

MIDAS Education currently provides Data Forge for secure, role-based education analytics together with professional-development management and microcredential systems. Its public offering focuses on connecting disparate data, producing reproducible insights, managing professional learning, and documenting demonstrated educator skills.

This differs substantially from the catalog’s former description of MIDAS as an all-in-one SIS, LMS, website, compliance, and district-management system. The company remains active, but SDLA should confirm which generation of MIDAS each California district actually uses before treating those relationships as current Data Forge or professional-learning deployments.

MidSchoolMath
Instructional / Curriculum

Product Details

Overview
Core/Supplemental Curriculum Middle Grades Math Grades 5–8

MidSchoolMath is a middle-school mathematics curriculum and digital learning system. It is intended primarily for middle-grade mathematics learners, with math teachers, students, interventionists, and curriculum leaders using it to support conceptual understanding, problem solving, mathematical discourse, and practice.

Teachers use story-based contexts, classroom discussion, practice, assessment, and reporting to organize middle-grade mathematics instruction. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

Minecraft for Education logo
Instructional / Curriculum

Product Details

Overview
Creative Tool Game-Based Learning Grades K–12

Minecraft Education is Microsoft’s education edition of Minecraft with classroom controls and lesson resources. It is intended primarily for K–12 learners participating in teacher-designed game-based lessons, with students, teachers, instructional coaches, library/media staff, and technology teams using it to support collaboration, computational thinking, design, simulation, creativity, and cross-curricular problem solving.

Students build models, solve challenges, code agents, collaborate in shared worlds, and document learning within teacher-facilitated activities. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

Minga
Behavior Management

Product Details

Overview

Minga is a school operations, behavior, and engagement platform that combines digital hall passes, tardy management, positive behavior and rewards, negative behavior and consequences, digital student IDs, flex-time scheduling, and school communication. It is designed to replace several separate campus tools with one daily workspace for teachers, students, and administrators.

For behavior management, schools can recognize positive actions, document concerns, assign consequences such as detention, share summaries with families, and review trends alongside hall-pass and tardy information. Because the product spans multiple operational areas, districts should compare plans carefully; some advanced insights, automations, and modules are limited to higher tiers.

MiSIS logo
Student Information Systems

Product Details

Overview

My Integrated Student Information System, or MiSiS, is Los Angeles Unified School District’s districtwide environment for student enrollment, demographics, attendance, scheduling, grades, transcripts, discipline, programs, health, and operational reporting. It consolidates student information used by LAUSD schools and central offices.

MiSiS clearly performs the role of an SIS, but it is a locally developed and operated LAUSD system rather than a generally purchasable commercial product. The catalog should retain the historical district relationship while later deciding whether district-built systems belong beside market products or in a separate locally developed systems section.

MobyMax
Instructional / Curriculum

Product Details

Overview

MobyMax is an integrated instructional platform for K–8 learning and intervention. It combines adaptive lessons and practice with diagnostic, formative, and benchmark assessment tools. Automatic placement helps identify skills that need additional instruction, while teachers can assign work and review progress. Reporting supports students, families, teachers, school leaders, and district administrators. Classroom activities, fluency games, and engagement features supplement the instructional and assessment workflows.

Moodle logo
Learning Management Systems

Product Details

Overview

Moodle LMS is an open-source learning management system for creating courses, delivering resources and activities, collecting assignments, running quizzes, grading work, discussion, communication, and tracking completion. Districts may self-host it, use a Moodle Certified Service Provider, or obtain it through another hosting arrangement.

Its extensible plugin ecosystem and control over hosting can make Moodle highly adaptable, but districts must plan for configuration, upgrades, security, backups, accessibility review, support, and integration ownership. The actual experience and operating burden depend heavily on the chosen deployment and local administration.

Mosa Mack Science
Instructional / Curriculum

Product Details

Overview
Core/Supplemental Curriculum Science Grades 4–8

Mosa Mack Science is an inquiry-based digital science curriculum organized into lesson cycles. It is intended primarily for upper-elementary and middle-school science learners, with students, science teachers, interventionists, and curriculum leaders using it to support phenomena, inquiry, argumentation, modeling, and three-dimensional science learning.

Students investigate mysteries through multimedia, discussion, hands-on activities, engineering tasks, and assessment. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

Move This World logo
Social / Emotional Learning

Product Details

Overview
PROACTIVE MENTAL HEALTH FOR STUDENTS, STAFF, AND FAMILIES
An evidence-based, engaging, and easy-to-use PreK-12 MTSS-aligned curricula that doesn’t stop at students.
MusicplayOnline logo
Instructional / Curriculum

Product Details

Overview

MusicplayOnline is a digital music-teaching platform for classroom and specialist music educators. Teachers can use prebuilt learning modules, organize resources into custom lesson plans, and access interactive activities, games, songs, and teaching tools. The platform provides student-access resources alongside teacher subscriptions and group purchasing options. Its instructional resources primarily support early childhood and elementary music, with additional middle-school materials.

My Career Tech
College / Career Planning

Product Details

Overview
Career Education Resource CTE Grades 6–12
MyCareerTech is a free career-education lesson and resource platform. It is intended primarily for middle- and high-school learners exploring careers and employability skills, with students, CTE teachers, counselors, work-based-learning staff, and administrators using it to support career exploration, employability, workplace safety, financial literacy, and cte preparation.
Educators assign short lessons, videos, activities, and assessments connected to career clusters and workplace readiness. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
My Lab by Pearson logo
Instructional / Curriculum

Product Details

Overview
Higher-Education Courseware Multi-Subject Grades 11–12+

Pearson MyLab is Pearson’s family of discipline-specific online courseware products. It is intended primarily for advanced high-school, dual-enrollment, and postsecondary learners, with students, course instructors, dual-enrollment staff, and administrators using it to support publisher course content, homework, assessment, tutorials, and gradebook workflow.

Students use the MyLab associated with a textbook or course for assignments, practice, tutorials, tests, and feedback. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

myIGDIs logo
Student Assessment Systems

Product Details

Overview

Early childhood assessment tools from Renaissance for identifying preschool learning needs and monitoring development. myIGDIs combines brief measures with data tools that help educators review early literacy, numeracy, and related developmental skills.

Not to be confused with: Renaissance Star assessments and other Renaissance products serve different assessment purposes and age groups.

Mystery Science logo
Instructional / Curriculum

Product Details

Overview
Core/Supplemental Curriculum Elementary Science Grades K–5

Mystery Science is Discovery Education’s elementary science lesson program. It is intended primarily for elementary science learners, with elementary teachers, students, curriculum leaders, and families using it to support phenomena, inquiry, discussion, hands-on investigation, and science explanation.

Teachers use short videos, guiding questions, discussion, readings, and low-preparation hands-on activities organized into standards-connected units. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

myWorld Interactive logo
Instructional / Curriculum

Product Details

Overview
Core Curriculum Social Studies Grades K–8

myWorld Interactive is Savvas’s interactive elementary and middle-grades social-studies curriculum. It is intended primarily for elementary and middle-grade social-studies learners, depending on the adopted course, with students, social-studies teachers, multilingual-learner staff, and curriculum leaders using it to support history, geography, civics, economics, inquiry, reading, and source analysis.

Students use print and digital lessons, maps, primary sources, videos, activities, writing, and assessment within a grade-level course. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

National Geographic Kids logo
Instructional / Curriculum

Product Details

Overview
Supplemental Content Science & Geography Grades K–8
National Geographic Kids is a public children’s media website rather than a district curriculum product. It is intended primarily for children in elementary and middle grades exploring animals, science, geography, cultures, and current topics, with students, teachers, librarians, and families using it to support background knowledge, informational reading, curiosity, visual literacy, and research.
Learners read articles, view images and videos, play topic games, and explore high-interest nonfiction independently or as part of teacher-designed lessons. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
Nearpod logo
Instructional / Curriculum

Product Details

Overview
Instructional Platform Interactive Lessons Grades K–12
Nearpod is Renaissance’s interactive lesson, activity, and content platform. It is intended primarily for K–12 learners participating in live or self-paced lessons, with students, teachers, coaches, and curriculum administrators using it to support interactive lesson delivery, formative assessment, multimedia, and student participation.
Teachers combine slides, media, simulations, questions, collaboration, and virtual experiences and review responses during or after lessons. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
414 results - showing 241 - 260
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