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112 results - showing 61 - 80
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Literably logo
Student Assessment Systems

Product Details

Overview
Literably is a digital early-literacy assessment platform that records students reading aloud and scores oral reading performance. It combines automated processing with human review for supported measures and gives educators recordings, running-record information, comprehension results, and reading-level reports.
Teachers use Literably for screening, benchmarking, progress monitoring, and listening closely to reading behaviors without individually administering every passage in real time. Districts should align administration, accommodations, score interpretation, data access, and retention with the intended use of the assessment.
Microsoft Planner logo
Workflow / Task Management

Product Details

Overview

Microsoft Planner is the task and work-management component within Microsoft 365. Teams create plans, assign tasks, set dates and priorities, attach files, organize work into buckets, and review progress through board, schedule, and reporting views.

For districts already using Microsoft 365, Planner provides a practical way to coordinate departmental projects and recurring work with existing identities, Teams, Outlook, and files. Rename the record from Microsoft Office 365 Planner to Microsoft Planner and move it to Project and Work Management.

Microsoft Power BI logo
Data Analysis / Metrics

Product Details

Overview

Microsoft Power BI is a general-purpose business intelligence platform and a core analytics workload within Microsoft Fabric. District teams can connect files, databases, cloud systems, warehouses, and APIs; transform and model data; build interactive reports; and distribute governed dashboards through Microsoft workspaces and applications.

Power BI can support instructional, enrollment, finance, HR, facilities, compliance, and public reporting, but it does not include a ready-made K–12 data warehouse or common metric definitions. District value depends on the quality of source-system integrations, semantic models, security rules, licensing, and staff or partner capacity to maintain the solution.

Microsoft Teams logo
General Productivity

Product Details

Overview
Microsoft Teams is a communication and collaboration hub for chat, channels, meetings, calling, webinars, files, applications, and team workspaces. Schools use it for administrative collaboration, staff communication, virtual meetings, instruction, and coordinated work within Microsoft 365.
Teams connects conversations and meetings with SharePoint files, OneDrive, calendars, Office applications, Forms, Planner, and supported third-party apps. District administrators can apply identity, meeting, messaging, retention, compliance, and application policies.
Teams for Education adds class workspaces, assignments, grading, and OneNote Class Notebook to the communication environment. Education capabilities depend on the institution account, license, and configuration; staff use of Teams alone does not establish deployment of its classroom tools.
Minecraft for Education logo
Instructional / Curriculum

Product Details

Overview
Creative Tool Game-Based Learning Grades K–12

Minecraft Education is Microsoft’s education edition of Minecraft with classroom controls and lesson resources. It is intended primarily for K–12 learners participating in teacher-designed game-based lessons, with students, teachers, instructional coaches, library/media staff, and technology teams using it to support collaboration, computational thinking, design, simulation, creativity, and cross-curricular problem solving.

Students build models, solve challenges, code agents, collaborate in shared worlds, and document learning within teacher-facilitated activities. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

Minga
Behavior Management

Product Details

Overview

Minga is a school operations, behavior, and engagement platform that combines digital hall passes, tardy management, positive behavior and rewards, negative behavior and consequences, digital student IDs, flex-time scheduling, and school communication. It is designed to replace several separate campus tools with one daily workspace for teachers, students, and administrators.

For behavior management, schools can recognize positive actions, document concerns, assign consequences such as detention, share summaries with families, and review trends alongside hall-pass and tardy information. Because the product spans multiple operational areas, districts should compare plans carefully; some advanced insights, automations, and modules are limited to higher tiers.

Nearpod logo
Instructional / Curriculum

Product Details

Overview
Instructional Platform Interactive Lessons Grades K–12
Nearpod is Renaissance’s interactive lesson, activity, and content platform. It is intended primarily for K–12 learners participating in live or self-paced lessons, with students, teachers, coaches, and curriculum administrators using it to support interactive lesson delivery, formative assessment, multimedia, and student participation.
Teachers combine slides, media, simulations, questions, collaboration, and virtual experiences and review responses during or after lessons. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
Nearpod logo
Student Assessment Systems

Product Details

Overview

Nearpod is an interactive lesson-delivery platform that embeds formative questions, polls, quizzes, drawing, matching, collaboration, and other checks within teacher-led or student-paced instruction. Educators receive response information while a lesson is underway.

Nearpod is useful for immediate checks for understanding and lesson adjustment, but it is primarily an instructional-engagement platform rather than a district benchmark or standardized assessment system. Districts should align administration, accommodations, score interpretation, data access, and retention with the intended use of the assessment.

Newsela logo
Instructional / Curriculum

Product Details

Overview
Differentiated Text Cross-Curricular Grades 3–12
Newsela is a differentiated instructional-content platform with leveled texts and subject collections. It is designed primarily for upper-elementary through high-school learners reading at varied levels across ELA, science, social studies, and current events, with students, teachers, curriculum leaders, multilingual-learner staff, and interventionists using it to support knowledge building, disciplinary literacy, current events, vocabulary, and text-dependent response.
Teachers assign articles and text sets at accessible levels, connect reading to standards or curriculum topics, and use quizzes, writing, annotations, and reports to guide instruction. The product should be evaluated for the specific learners, instructional setting, and intensity of support a district intends—not simply as another source of digital activities.
Newsela ELA logo
Instructional / Curriculum

Product Details

Overview

A subject-specific digital content product for English language arts instruction. Newsela ELA provides differentiated fiction and nonfiction texts, instructional collections, and activities that teachers can use alongside core curriculum.

Not to be confused with: Newsela ELA, Social Studies, and STEM have different subject content and subscription scopes.

Newsela Social Studies logo
Instructional / Curriculum

Product Details

Overview

A digital social studies content product with informational texts, primary sources, maps, and instructional activities. Newsela Social Studies supports differentiated reading and inquiry with subject and state-specific collections, including California resources.

Not to be confused with: Newsela ELA and STEM have different subject content and subscription scopes.

NotebookLM
Artificial Intelligence Systems

Product Details

Overview

An AI research and study tool from Google that helps users work with sources they provide. NotebookLM supports source-grounded summaries, questions, study materials, and audio overviews. Education access and features depend on account eligibility and administrative settings.

Not to be confused with: Gemini is a broader conversational assistant; NotebookLM is organized around a user’s selected sources.

NWEA MAP Growth logo
Student Assessment Systems

Product Details

Overview
NWEA MAP Growth is a computer-adaptive interim assessment from NWEA, now part of HMH. It measures achievement and growth in subjects such as reading, language usage, mathematics, and science and reports results on the RIT scale.
Districts administer MAP Growth during planned testing windows to examine growth over time, compare performance with norms, set goals, group students, and connect results with instructional resources. Districts should align administration, accommodations, score interpretation, data access, and retention with the intended use of the assessment.
Padlet logo
Instructional / Curriculum

Product Details

Overview
Teacher Tool Collaboration Grades K–12
Padlet is a flexible visual collaboration and publishing canvas. It is intended primarily for K–12 learners contributing text, media, links, files, maps, timelines, and discussion posts, with students, teachers, librarians, coaches, and school teams using it to support collaboration, brainstorming, curation, formative response, discussion, and publishing.
Teachers create moderated boards and structured activities while students post, organize, comment on, and respond to multimodal content. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
Pixellot logo
Video Streaming

Product Details

Overview

Pixellot is an automated sports-production and streaming platform that uses fixed or mobile camera systems and software to capture games without a full production crew. Schools and athletic organizations can stream events, create recordings and highlights, and distribute video through supported portals, partners, or team workflows.

The system can reduce the staffing required to cover multiple venues, but it introduces important decisions about student consent, public visibility, monetization, takedowns, archival periods, music rights, and who controls recordings. Districts should also document camera placement, connectivity, score integrations, commentary, and accessibility expectations.

Prodigy logo
Instructional / Curriculum

Product Details

Overview
Game-Based Practice Mathematics Grades 1–8

Prodigy Math is a game-based mathematics practice platform. It is intended primarily for elementary and middle-grade mathematics learners, with students, teachers, interventionists, and families using it to support standards-based math practice, motivation, assignment, and adaptive review.

Students answer mathematics questions to progress through a fantasy game while teachers assign skills and review performance reports. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.

Qualtrics logo
Data Analysis / Metrics

Product Details

Overview

Qualtrics is an experience-management, survey, workflow, and feedback analytics platform. K–12 districts use it to collect and analyze student, family, employee, and community perspectives; manage forms and program evaluations; monitor school climate and engagement; and route concerns or follow-up tasks to responsible teams.

Unlike a student data warehouse, Qualtrics begins with feedback and experience data. Its dashboards, text and statistical analysis, profiles, automation, and integrations can connect those responses with operational or academic context, but districts must design instruments, sampling, identity matching, access rules, and response workflows carefully.

Quizlet logo
Instructional / Curriculum

Product Details

Overview
Study Tool Retrieval Practice Grades 6–12+
Quizlet is a general study and flashcard platform. It is intended primarily for secondary, postsecondary, and independent learners studying vocabulary, facts, concepts, and examples, with students, teachers, tutors, and families using it to support retrieval practice, vocabulary, self-testing, spaced review, and collaborative study.
Users create or select study sets and practice through flashcards, tests, games, matching, and adaptive modes. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
Rave Panic Button
Campus Safety / Security

Product Details

Overview

A mobile emergency notification application from Motorola Solutions’ Rave portfolio. Rave Panic Button enables authorized staff to request emergency assistance and notify designated on-site responders. Facility information, drills, and additional integrations depend on the deployment.

Not to be confused with: Rave 911 Suite serves public safety call handling; this record identifies the school-facing panic button application.

Raz Kids logo
Instructional / Curriculum

Product Details

Overview
Leveled Reading Supplemental Practice Grades K–5
Raz-Kids is Learning A-Z’s digital leveled-book library and reading-practice environment. It is designed primarily for emergent and elementary readers, including students needing differentiated or multilingual reading access, with students, classroom teachers, reading specialists, and families using it to support leveled reading, listening, fluency, comprehension, and independent practice.
Students listen to, read, record, and respond to books at assigned or chosen levels while teachers manage rosters, assignments, and progress. The product should be evaluated for the specific learners, instructional setting, and intensity of support a district intends—not simply as another source of digital activities.
112 results - showing 61 - 80
1 2 3 4 5 6