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5 Star Students supports campus participation, recognition, rewards, event attendance, hall passes, surveys, and related student-engagement workflows. School staff use the selected tools to organize activities and review participation beyond the academic gradebook.
Event attendance and recognition records describe participation beyond academic grades. School staff connect those activities with current student identities and consider which opportunities were available before comparing engagement. Recorded participation reflects both available opportunities and the way activity is captured. School teams preserve that context when using an engagement view for outreach or program review.
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99math is a game-based mathematics practice platform for live and independent use. Teachers launch multiplayer practice or assign individual sessions and use performance information to identify skills needing attention. Short mathematics rounds produce responses tied to a selected skill and session. Teachers use the patterns to target review, while broader learning judgments draw on additional classroom evidence.
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ABCya is a library of browser and app-based educational games. Teachers or families select games by grade and skill for centers, practice, early-finisher work, or home learning. Game activity supports a selected skill or lesson but may not create a districtwide learning record. Teachers choose how to observe performance and relate practice to other classroom evidence.
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AbleSpace is a special education service-delivery and IEP goal-progress platform for teachers, therapists, and related-service teams. It imports student and goal information, streamlines session data entry, and turns service and progress records into graphs, reports, reminders, and administrative views.
A session record connects the student, provider, goal, date, and observed progress. Service teams reconcile that evidence with the agreed plan and scheduled support so reviews reflect what was delivered.
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Airtable is a flexible work-management and low-code database platform that combines relational tables with forms, filtered views, interfaces, automations, and collaboration. District teams may use it to track projects, inventories, requests, renewals, communications, events, or other locally designed processes.
The district’s design determines what each table, field, and automation means. Process owners coordinate identifiers, permissions, and handoffs so a convenient local database does not drift from authoritative records.
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Apptegy provides a centralized platform for district and school websites, branding, and community communications. Its website CMS lets staff create and maintain pages while district leaders coordinate public information across schools.
School pages and district messaging draw on many content owners. Communications teams coordinate publication and review, while local editors maintain current details that families and staff rely on. Publishing information creates a continuing maintenance responsibility. Ownership and review dates help distinguish authoritative public content from material that has become outdated.
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AristotleK12 is a device, classroom, web-filtering, student-safety, and technology-management platform. It integrates with district identity and roster sources so educators can view and guide student device activity while IT teams manage filtering, applications, hardware inventory, and safety alerts across Chromebooks, Windows, macOS, iOS, and virtual environments.
Device, classroom, filtering, and safety records share identities but serve different roles. Technology staff, teachers, and support teams coordinate permissions and follow-up across the components used by the district.
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Artsonia is a moderated student art portfolio and school gallery platform. Teachers publish student artwork to managed galleries, students add statements, and approved family members view or respond. An artwork’s image, student identity, statement, and audience form the publishing relationship. Teachers coordinate permission and moderation so the gallery supports learning and family access within school expectations.
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Asana is a general work-management platform for organizing projects, recurring operations, campaigns, tasks, owners, due dates, dependencies, forms, and status reporting. District teams may use it to coordinate implementations, communications calendars, compliance work, technology projects, and cross-department initiatives.
Tasks connect an owner and deadline with a larger district initiative. Project staff maintain decisions and dependencies while authoritative student, employee, and financial transactions stay in their designated systems.
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Basecamp is a general project-collaboration platform that brings tasks, schedules, messages, files, decisions, and team communication into shared project spaces. District departments may use it for implementations, facilities initiatives, communications work, committees, and other projects involving multiple contributors.
Shared decisions, tasks, and files provide the context for a district initiative. Contributors maintain ownership and progress while formal student, personnel, or financial actions follow their operational processes.
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Better Kids' Wisdom: The World of Emotions combines digital games with social-emotional learning lessons for PreK–2. Teachers pair independent gameplay with group discussion, hands-on activities, and read-alouds. Students practice recognizing feelings, managing emotions, empathy, and problem solving, with resources for continued practice at home. Digital play and group discussion provide different evidence of participation. Teachers connect both with observations in everyday classroom routines, while home resources offer practice beyond the school setting.
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Big Ideas Math is Big Ideas Learning’s print and digital mathematics curriculum. Teachers use sequenced lessons, examples, explorations, practice, assessment, and digital tools across courses from middle-grade mathematics through advanced high school.
Lessons and digital practice generate evidence within a course sequence. Teachers connect performance reports with student explanations and local grading decisions across the adopted mathematics program. The adopted edition and implementation determine the available digital records. Curriculum teams and teachers coordinate materials, access, and the interpretation of locally assessed work.
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Boom Learning / Boom Cards is a marketplace and delivery platform for interactive Boom Cards. Teachers assign purchased or self-created decks and review response data while students complete short interactive tasks. Deck identity and task design give response data its meaning. Teachers connect performance with the intended skill, recognizing that purchased and locally created activities may measure different things.
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Brighten Learning provides animated programs for social skills, life skills, wellness, and career readiness. Teachers use interactive lessons with groups or individual learners, including students receiving special education services. Products such as Social Express and Teen Career Path address different skills and age groups. The selected product and learner goals determine the relevant lesson history. Teachers connect practice and observed skill use with classroom or support plans.
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The CalAmp K-12 App, formerly Synovia, is a school-bus telematics and fleet-visibility system used for GPS tracking, route progress, vehicle information, driver and fleet operations, and family-facing bus information through connected services such as Here Comes the Bus. It helps districts compare actual vehicle activity with planned transportation service.
Vehicle activity becomes useful when matched with routes, schedules, and trip context. Transportation staff reconcile planned and actual service before using the information for dispatch or family updates.
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Calendly is a general appointment-scheduling service that lets staff publish available times and allow invitees to book meetings without exchanging multiple emails. District employees may use it for advising, interviews, office hours, family appointments, vendor meetings, or internal coordination. The booking connects a person, a staff calendar, and an appointment time. Its data role is focused coordination, with any resulting counseling, hiring, or support record maintained through the relevant district process.
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Canva is a visual communication and content-creation platform for presentations, documents, graphics, videos, whiteboards, websites, and classroom activities. District staff can use it for instructional materials, communications, branding, and collaborative visual work. A design connects source assets, collaborators, versions, and publishing choices. Teachers or communications staff manage those relationships so student work and district-branded material reach the intended audience.
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Canvas by Instructure is a learning management system used by K–12 districts to build courses, organize modules, deliver multimedia instruction, collect assignments, administer quizzes, grade work, communicate, and track student participation and performance. It can serve as the central hub for classroom applications and digital curriculum.
The course record links enrollment, instructional materials, submissions, feedback, and grades. Teachers, SIS administrators, and technology staff coordinate roster changes and the movement of information across term boundaries. A classroom submission and an official academic entry can represent different stages of review. Their relationship depends on local grading practices and the connections actually configured.
At district scale, course setup, grading practices, term transitions, and account changes become shared responsibilities. Teaching, SIS, and technology teams coordinate how information moves between the classroom environment and official student records. The key questions are which system owns the final grade, how enrollment changes reach classes, and how learning records remain available after a course ends.
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CAPIT Reading is a structured foundational-reading program from CAPIT Learning. Students progress through explicit sound-symbol and word-reading sequences while educators monitor mastery and provide connected instruction. Student mastery history gives teachers evidence for the next foundational-reading lesson. Linking that history to the right learner supports continuity as instruction moves between classroom and small-group work.

