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Product Details
Infinite Campus is a comprehensive K–12 SIS for enrollment, demographics, scheduling, attendance, grades, transcripts, behavior, health, programs, fees, food service, portals, communication, and regulatory reporting. It serves districts and state or regional implementations from a shared student-data platform.
Districts use Campus as the operational system of record and may license additional learning, registration, payments, analytics, communication, and services. Agencies should document which modules are deployed, how state reporting is managed, and which APIs or standards-based exchanges feed other systems.
Campus Parent is the family portal for district-enabled student information such as attendance, schedules, assignments, grades, and messages. Families can use the portal and supported mobile app according to district settings. It is a component of the Campus environment, and should not be confused with the separate Campus Messenger communication offering.
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Product Details
Kids Read Now is a managed book-distribution and family literacy program with supporting technology. It is intended primarily for preschool and elementary readers participating in school or summer reading programs, with students, families, teachers, literacy leaders, and community partners using it to support book ownership, summer reading, reading motivation, family engagement, and comprehension.
Children choose books for home delivery, families receive reading prompts and reminders, and schools monitor participation across a campaign. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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Learning A-Z is a portfolio that includes Raz-Plus, Reading A-Z, Science A-Z, Vocabulary A-Z, and related services. It is intended primarily for early-childhood and elementary readers, with some resources extending higher, with classroom teachers, reading specialists, multilingual-learner staff, students, and families using it to support foundational literacy, leveled reading, science reading, vocabulary, and language development.
Educators select printable and digital texts, lessons, practice, quizzes, and progress information from licensed Learning A-Z components. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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Learning Ally Audiobook Solution provides human-read audio e-books and textbooks for learners who need reading access support. Reading features include highlighted text and adjustable playback, with educator tools for reviewing engagement. Learning Ally offers a web reader and supported applications for mobile and desktop devices.
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Microsoft Planner is the task and work-management component within Microsoft 365. Teams create plans, assign tasks, set dates and priorities, attach files, organize work into buckets, and review progress through board, schedule, and reporting views.
For districts already using Microsoft 365, Planner provides a practical way to coordinate departmental projects and recurring work with existing identities, Teams, Outlook, and files. Rename the record from Microsoft Office 365 Planner to Microsoft Planner and move it to Project and Work Management.
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Microsoft Power BI is a general-purpose business intelligence platform and a core analytics workload within Microsoft Fabric. District teams can connect files, databases, cloud systems, warehouses, and APIs; transform and model data; build interactive reports; and distribute governed dashboards through Microsoft workspaces and applications.
Power BI can support instructional, enrollment, finance, HR, facilities, compliance, and public reporting, but it does not include a ready-made K–12 data warehouse or common metric definitions. District value depends on the quality of source-system integrations, semantic models, security rules, licensing, and staff or partner capacity to maintain the solution.
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Minecraft Education is Microsoft’s education edition of Minecraft with classroom controls and lesson resources. It is intended primarily for K–12 learners participating in teacher-designed game-based lessons, with students, teachers, instructional coaches, library/media staff, and technology teams using it to support collaboration, computational thinking, design, simulation, creativity, and cross-curricular problem solving.
Students build models, solve challenges, code agents, collaborate in shared worlds, and document learning within teacher-facilitated activities. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.
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Minga is a school operations, behavior, and engagement platform that combines digital hall passes, tardy management, positive behavior and rewards, negative behavior and consequences, digital student IDs, flex-time scheduling, and school communication. It is designed to replace several separate campus tools with one daily workspace for teachers, students, and administrators.
For behavior management, schools can recognize positive actions, document concerns, assign consequences such as detention, share summaries with families, and review trends alongside hall-pass and tardy information. Because the product spans multiple operational areas, districts should compare plans carefully; some advanced insights, automations, and modules are limited to higher tiers.
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Nearpod is an interactive lesson-delivery platform that embeds formative questions, polls, quizzes, drawing, matching, collaboration, and other checks within teacher-led or student-paced instruction. Educators receive response information while a lesson is underway.
Nearpod is useful for immediate checks for understanding and lesson adjustment, but it is primarily an instructional-engagement platform rather than a district benchmark or standardized assessment system. Districts should align administration, accommodations, score interpretation, data access, and retention with the intended use of the assessment.
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An AI research and study tool from Google that helps users work with sources they provide. NotebookLM supports source-grounded summaries, questions, study materials, and audio overviews. Education access and features depend on account eligibility and administrative settings.
Not to be confused with: Gemini is a broader conversational assistant; NotebookLM is organized around a user’s selected sources.
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Product Details
Prodigy Math is a game-based mathematics practice platform. It is intended primarily for elementary and middle-grade mathematics learners, with students, teachers, interventionists, and families using it to support standards-based math practice, motivation, assignment, and adaptive review.
Students answer mathematics questions to progress through a fantasy game while teachers assign skills and review performance reports. Districts should evaluate how the product fits adopted curriculum, student needs, instructional time, and the work educators must do around it.








































































