Code Combat
Overview
- Overview
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CodeCombat is a game-based programming curriculum and practice environment. It is designed primarily for upper-elementary through high-school learners beginning or extending computer programming, with computer-science teachers, students, after-school programs, and curriculum leaders using it to support coding syntax, computational thinking, problem solving, and computer-science concepts.
Students write real code to solve progressively structured game challenges while educators assign courses and monitor concept mastery. The product should be evaluated for the specific learners, instructional setting, and intensity of support a district intends—not simply as another source of digital activities.
Features
- Features
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Audience and instructional role
- Grades / learners: upper-elementary through high-school learners beginning or extending computer programming
- Primary users: computer-science teachers, students, after-school programs, and curriculum leaders
- Learning focus: coding syntax, computational thinking, problem solving, and computer-science concepts — a game-based programming curriculum and practice environment
How it supports learning- Students write real code to solve progressively structured game challenges while educators assign courses and monitor concept mastery.
- Teachers should use the product within a defined instructional model rather than treat activity completion as evidence of learning.
Implementation and instructional decisions- Confirm language, course sequence, age appropriateness, accessibility, and whether the district uses introductory coding, AP-oriented, AI, or game-development content.
- Districts should confirm accessibility, language support, student-data practices, assignment workflow, reporting, and the role of teacher judgment.
Student Data Privacy
- Student Data Privacy
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Review the Common Sense Privacy Rating:
N/A
Code Combat Privacy Policy:
https://codecombat.com/privacy
Signed California Student Data Privacy Agreement?
No
Company News
- Company News
Interoperability
Sign-on, rostering and file methods
Learning management systems
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