Centervention
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Overview
SEL interventions for grades K-8; online, game-based programs to help students in grades K-8 improve social and emotional skills.
Student Data Privacy
Read the Common Sense Privacy Rating: https://www.commonsense.org/education/reviews/zoo-u
Centerventions Privacy Policy: https://www.centervention.com/privacy-policy/
Signed California Student Data Privacy Agreement? No
Centerventions Privacy Policy: https://www.centervention.com/privacy-policy/
Signed California Student Data Privacy Agreement? No
Features
Your youngest learners explore the basics of social emotional skills by progressing their way through a fictional school called Zoo Academy. Zoo Academy includes 18 unique lessons, and these lessons can be replayed until the student achieves mastery.
Zoo U: Grades 2-4
Zoo U: Grades 2-4
In Zoo U, students continue their social emotional developmental journey in a fictional,school-based game. In total Zoo U includes 36 unique lessons.
All students can progress at their own pace and learning ability to achieve mastery.
SS GRIN: Grades 3-5
All students can progress at their own pace and learning ability to achieve mastery.
SS GRIN: Grades 3-5
In Adventures Aboard the S.S. GRIN, students are challenged to assist the residents of Pacifico Island by helping them restore friendship by joining the SS GRIN crew. Along the way, students will complete 9 immersive scenes where they learn: Respect, Think Ahead, Taking Responsibility, Communication, Check it Out, Building Friendships, and Cooperation.
In Hall of Heroes, students enroll in a superhero middle school where they must build their powers and skills to make friends, resist peer pressure, and save the school from supervillain Dr. Klepto. By building their skills as the story unfolds, they become more confident when they encounter similar challenges in real-world situations.
Stories in Motion: High Needs
Stories in Motion: High Needs
With Stories in Motion, students with high SEL needs, including ASD, are guided to create personalized social narratives around common school scenarios.
Students are able to choose from 12 topics to create a personalized narrative using dialogue and thought options. With each lesson, students receive a printable comic book that reflects the unique choices they made while playing.
•Lessons are Personalized For Each Student
Students are able to choose from 12 topics to create a personalized narrative using dialogue and thought options. With each lesson, students receive a printable comic book that reflects the unique choices they made while playing.
•Lessons are Personalized For Each Student
•Teachers can access Progress Monitoring and Assessment Reports
•Program is Research and Evidence-Based
Support Options
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